Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.The game will always compile shaders during loading and in the background. There is no longer a shader pre-compilation step on startup.This will result in a few noticeable differences: Improvement to the shader management system.Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.Adjusted settings screen to facilitate the addition of DLSS and FSR.Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.Added Nvidia’s DLSS upscaling technology.Fix to apply the auto-detected setting preset on a first/clean run of the game.Fix for a black rendered frame right after enabling DLSS.Fix to change the default DLSS quality level from ultra performance to quality.Crash fix for when you open a savegame with DLSS ON on a non-DLSS supporting machine.TAA crash fix on NVidia GTX 600/700 series.Fixed visual corruption and reduced foliage flickering issues on certain AMD GPUs.Fixed visual artifact issue when clipping the camera through a surface like pushing against a wall (ie with large FOVs or ultrawide screens) while using DLSS/FSR.Fixed various assets using the wrong quality level while using DLSS/FSR.Improved VRAM management when changing resolution or upscale mode, which could cause performance issues that were only fixed by restarting the game.2 PlayStation 4 & PlayStation 5 updates.
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